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Most of these stacks have never left my hard disk, others are available elsewhere on this site as shareWare or freeWare applications: However, LiveCode is certainly worth checking out for anyone interested in HyperCard and rapid application development.ĭuring the more than 9 years that I worked with HyperCard, I created lots of stacks which performed tasks that would otherwise consume huge amounts of time. I never really looked into it because I moved on to different platforms during the hiatus while HyperCard was pretty much dead and LiveCode was not fully developed.
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In 2013, a free and open source version ‘LiveCode Community Edition’ was released. They used it as a basis for the cross-platform “Revolution” development system, which was later on renamed to “ LiveCode.” Although based on an entirely different platform and non-trivial HyperCard stacks cannot be simply opened and run in LiveCode, it is very similar to HyperCard. A company called Runtime Revolution acquired the MetaCard engine which was a proprietary ‘clone’ of Hypercard.
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The only option to run HyperCard nowadays is to use a classic Mac OS emulator like SheepShaver. That is really a pity, because for a long time there has not been anything that comes anywhere near to it. Despite many requests by fervent users, there also don't seem to be any plans to restart the HC project. The Classic environment has in the meantime also been discontinued.
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It still runs under the Classic environment, but can't take profit of any of the new technologies. This also means that HC was not ported to OS X. Unfortunately, Apple has discontinued the development of HyperCard after the last version, 2.4.1, in 1998.
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By using HyperCard, the developers could focus on the graphics and puzzles themselves instead of pondering how to implement them in a computer program - that was just a matter of writing some HyperTalk scripts, which are closer to plain English than most other script languages. The first episode (“Myst” itself) was even released as a standalone HC application. You probably didn't know that Cyan's succesful game ‘Myst’ was developed in HyperCard.
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The fact that it is not compiled also allows to make changes immediately: you can enter the debugger at any time while running a HC stack, and modify the scripts on-the-fly. But for many applications where speed is not crucial, HyperCard may be the easiest and fastest way of implementation. The drawback is that the result is much slower than a C program, because HyperTalk (the scripting language of HyperCard) is not compiled, but interpreted upon execution. I programmed such an application in 10 minutes in HyperCard. If you would need to program this with a decent user interface, in a language like C, you'd be busy for at least an hour. you could want to compare two large text files byte by byte. Actually, HyperCard allows to make applications in a very short time. It also has pretty powerful built-in mathematical functions. HyperCard was very popular with schools and persons related to education, because it allowed to make educational applications with the greatest of ease. This entire site is created in a program written in HyperCard. HyperCard however, is far more than that. This allows the user to ‘link’ cards and stacks to each other, which was an inspiration for Tim Berners-Lee, the inventor of the World Wide Web, to invent the concept of webpages with hyperlinks. Each object, like cards, buttons, fields and even the stack itself can have scripts which perform actions when triggered by events like a mouse click, a keystroke, … or commands from other objects, stacks or even applications. Cards can contain fields, buttons and graphics. HyperCard stacks consist of cards, which are arranged in backgrounds. HyperCard, created by Bill Atkinson and released for the first time in 1987 by Apple Computer, is considered by many as one of the precursors of the World Wide Web.